Vice City
Primary city
The neon-and-humidity heart of the map: beachfront strips, art-deco hotels, high-rise money and back-alley trouble, rebuilt at a scale far beyond the 2002 original.
- Region
- Leonida
- Vibe
- Beach metropolis
Grand Theft Auto VI database
The map, district by district.
Primary city
The neon-and-humidity heart of the map: beachfront strips, art-deco hotels, high-rise money and back-alley trouble, rebuilt at a scale far beyond the 2002 original.
Island chain
A string of low-lying islands, marinas and trailer parks south of the city — boats, seaplanes and smuggling routes shown repeatedly in official footage.
Coastal town
A faded panhandle resort town with a boardwalk and a hurricane-worn skyline, named in Rockstar's own world material.
Wetlands
Everglades-style swamp and airboat country: alligators, stilt houses and long stretches of highway between nothing and nowhere.
Inland town
An agricultural inland settlement named by Rockstar among Leonida's regions. Little official footage so far, so expect detail to arrive close to launch.
Wilderness
Forested high ground and protected wilderness in the north of the state — the closest thing Leonida has to a mountain region, and officially named.