Countering mortar FOBs
Break the tower camp
When a team shells the zone from a fortified FOB, send a small fireteam to flank it instead of feeding the zone. Taking out the FOB removes their respawns and mortar fire.
- Tip
- Flank, don't feed
Bulkhead's all-out warfare FPS inspired by Arma 3's King of the Hill: three teams fight over a shifting control zone with tanks, helicopters, logistics and FOB building (early access on PC).
Nexus AI Copilot
Roles, vehicles, logistics and FOB tactics — your WARDOGS copilot.
Tactical command
SOS radar0
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The map, district by district.
Break the tower camp
When a team shells the zone from a fortified FOB, send a small fireteam to flank it instead of feeding the zone. Taking out the FOB removes their respawns and mortar fire.
Transport
The map is huge, so walking wastes minutes. Ride with a transport pilot or truck driver and drop just outside the zone, not on top of it.
Collectibles and gear.
Supplies win zones
Supply trucks and helicopters carry pallets from main base to your squad's FOB. A FOB near the zone means shorter respawn walks — assign one player to keep supplies flowing.
Never solo a tank
Tanks are expensive and die fast alone. Run a driver, a gunner and an engineer with a repair tool, and stay behind infantry when enemy launchers are around.
Beginner routes, hidden content and verified finds.
Guides for WARDOGS are in the works.
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